{"id":79,"date":"2026-03-02T01:36:11","date_gmt":"2026-03-02T00:36:11","guid":{"rendered":"https:\/\/shokoladny.io\/?p=79"},"modified":"2026-03-28T11:02:12","modified_gmt":"2026-03-28T10:02:12","slug":"game-makers-toolkit-les-jeux-vus-autrement","status":"publish","type":"post","link":"https:\/\/shokoladny.io\/en\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/","title":{"rendered":"Game Maker's Toolkit: Games, Seen Differently"},"content":{"rendered":"<p class=\"has-text-align-left wp-block-paragraph\">When I started researching Game Design, one name came up in 90% of the results: Mark Brown and his YouTube channel \"Game Maker's Toolkit.\" <\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">With over 200 videos (230 at the time of writing, to be precise), he develops his thinking around two main angles: <\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">\u00ab\u00a0<em>How to<\/em>\u00a0which covers the technical principles and best practices of Game Design (His <a href=\"https:\/\/www.youtube.com\/watch?v=XtQMytORBmM\">most-viewed video<\/a> is actually on this very topic, as it's a Unity game creation tutorial.)<\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">\u00ab\u00a0<em>How did they do it<\/em>\u00a0, which explores how studios &amp; designers applied specific choices &amp; mechanics to their games.<\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">What makes his channel so strong is the way he approaches concepts: he doesn't try to cover everything at once, but instead focuses on the intersection of two aspects of a game. That might be a mechanic and the problem it solves, or a gameplay element and player psychology.<br><br><\/p>\n\n\n\n<h5 class=\"wp-block-heading has-text-align-left\">Case study<\/h5>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">Take two videos I particularly enjoyed, both tackling the same question: How do you keep players in your game without frustrating them? <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><\/p>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>How to Keep Players Engaged (Without Being Evil)<\/strong><\/h5>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/hbzGO_Qonu0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br>In this video, Game Design mechanics are highlighted to show how player interest can be sustained through pure gameplay elements. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Three elements stand out: <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pacing first, with the alternation between intensity and quieter moments, avoiding both mental exhaustion and boredom. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Curiosity, kept alive through novelty, mysteries, or the promise of a new ability or unexplored area just beyond the next zone. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And finally progression, or that sense of mastery that grows as challenges balance out with the player's skills.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h5 class=\"wp-block-heading\"><br><strong>How Designers Protect Players From Themselves<\/strong><\/h5>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/7L8vAGGitr8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span>\n<\/div><\/figure>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><br>Here, he shows how designers can choose to leverage player psychology to keep them engaged.<\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">Left to their own devices, players will naturally try to optimize and find the most efficient strategy, then stick to it, and inevitably end up bored. <\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">The goal, then, is to decide for them, while still giving them the feeling that they're in control. <\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">Forcing a playstyle through punishing constraints mostly generates frustration (Souls-likes aside, but that's a whole other topic). <\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">The more widely used approach? Positive reinforcement: by rewarding aggression, creativity, and risk-taking, designers indirectly guide the player, nudging them to keep exploring the game.<br><br><\/p>\n\n\n\n<h5 class=\"wp-block-heading has-text-align-left\">Conclusion<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">In short, if you're interested in Game Design (whether out of curiosity or with the ambition to create), Game Maker's Toolkit is an accessible starting point and, if I'm being honest, a pretty addictive one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Technical craft, player psychology, storytelling through gameplay: layers that are invisible to the untrained eye, yet were always present in the games I played, without me ever really asking how or why. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Well, now I can recognize certain patterns and mechanisms. Thanks, Mark Brown! <\/p>\n\n\n\n<h5 class=\"wp-block-heading\"><br>Where to find his content<br><\/h5>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.youtube.com\/@GMTK\">His YouTube channel<\/a><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/gamemakerstoolkit.com\/\">His website<\/a><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/gmtk.itch.io\/\">His Toolkits<\/a><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>Lorsque j&rsquo;ai d\u00e9but\u00e9 mes recherches en mati\u00e8re de Game Design, un nom est ressorti dans 90% des r\u00e9ponses: Mark Brown et sa chaine YouTube \u00ab\u00a0Game Maker&rsquo;s Toolkit\u00a0\u00bb. Avec plus de 200 vid\u00e9os (230 \u00e0 date pour \u00eatre pr\u00e9cis), il d\u00e9veloppe sa r\u00e9flexion autour de deux axes majeurs: \u00ab\u00a0Comment faire\u00a0\u00bb , qui revient sur les principes [&hellip;]<\/p>\n","protected":false},"author":277967621,"featured_media":325,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_wpcom_ai_launchpad_first_post":false,"_jetpack_hide_featured_image":false,"_jetpack_featured_image_duplicate_dismissed":0,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[741],"tags":[787855469,6567],"class_list":["post-79","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ressources","tag-game-design","tag-youtube"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Maker\u2019s Toolkit: Les jeux vus autrement - Shokoladny \u2014 Chroniques d&#039;un Game Designer en herbe<\/title>\n<meta name=\"description\" content=\"D\u00e9couvrez Game Maker&#039;s Toolkit, la cha\u00eene YouTube de Mark Brown qui d\u00e9crypte les m\u00e9caniques de game design. Une ressource incontournable pour comprendre pourquoi certains jeux nous happent.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/shokoladny.io\/en\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game Maker\u2019s Toolkit: Les jeux vus autrement - Shokoladny \u2014 Chroniques d&#039;un Game Designer en herbe\" \/>\n<meta property=\"og:description\" content=\"D\u00e9couvrez Game Maker&#039;s Toolkit, la cha\u00eene YouTube de Mark Brown qui d\u00e9crypte les m\u00e9caniques de game design. Une ressource incontournable pour comprendre pourquoi certains jeux nous happent.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/shokoladny.io\/en\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/\" \/>\n<meta property=\"og:site_name\" content=\"Shokoladny \u2014 Chroniques d&#039;un Game Designer en herbe\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-02T00:36:11+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-03-28T10:02:12+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/shokoladny.io\/wp-content\/uploads\/2026\/03\/1-2.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Shokoladny\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@ShokoladnyGD\" \/>\n<meta name=\"twitter:site\" content=\"@ShokoladnyGD\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Shokoladny\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/\"},\"author\":{\"name\":\"Shokoladny\",\"@id\":\"https:\\\/\\\/shokoladny.io\\\/#\\\/schema\\\/person\\\/a7ad5a5a6517c5d0cb4f70a2dcf98392\"},\"headline\":\"Game Maker\u2019s Toolkit: Les jeux vus autrement\",\"datePublished\":\"2026-03-02T00:36:11+00:00\",\"dateModified\":\"2026-03-28T10:02:12+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/\"},\"wordCount\":615,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/#\\\/schema\\\/person\\\/a7ad5a5a6517c5d0cb4f70a2dcf98392\"},\"image\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/i0.wp.com\\\/shokoladny.io\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/1-2.png?fit=1920%2C1080&ssl=1\",\"keywords\":[\"Game Design\",\"YouTube\"],\"articleSection\":[\"Ressources\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/\",\"url\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/\",\"name\":\"Game Maker\u2019s Toolkit: Les jeux vus autrement - Shokoladny \u2014 Chroniques d&#039;un Game Designer en herbe\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/i0.wp.com\\\/shokoladny.io\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/1-2.png?fit=1920%2C1080&ssl=1\",\"datePublished\":\"2026-03-02T00:36:11+00:00\",\"dateModified\":\"2026-03-28T10:02:12+00:00\",\"description\":\"D\u00e9couvrez Game Maker's Toolkit, la cha\u00eene YouTube de Mark Brown qui d\u00e9crypte les m\u00e9caniques de game design. Une ressource incontournable pour comprendre pourquoi certains jeux nous happent.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/#primaryimage\",\"url\":\"https:\\\/\\\/i0.wp.com\\\/shokoladny.io\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/1-2.png?fit=1920%2C1080&ssl=1\",\"contentUrl\":\"https:\\\/\\\/i0.wp.com\\\/shokoladny.io\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/1-2.png?fit=1920%2C1080&ssl=1\",\"width\":1920,\"height\":1080},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/shokoladny.io\\\/2026\\\/03\\\/02\\\/game-makers-toolkit-les-jeux-vus-autrement\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Accueil\",\"item\":\"https:\\\/\\\/shokoladny.io\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Game Maker\u2019s Toolkit: Les jeux vus autrement\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/shokoladny.io\\\/#website\",\"url\":\"https:\\\/\\\/shokoladny.io\\\/\",\"name\":\"Shokoladny \u2014 Chroniques d'un Game Designer en herbe\",\"description\":\"Goodbye, V, and never stop fighting.\",\"publisher\":{\"@id\":\"https:\\\/\\\/shokoladny.io\\\/#\\\/schema\\\/person\\\/a7ad5a5a6517c5d0cb4f70a2dcf98392\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/shokoladny.io\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":[\"Person\",\"Organization\"],\"@id\":\"https:\\\/\\\/shokoladny.io\\\/#\\\/schema\\\/person\\\/a7ad5a5a6517c5d0cb4f70a2dcf98392\",\"name\":\"Shokoladny\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/e6380ae11b737bf69270d8dde55fa901bc290cf7f30582dbd5c551ca790228da?s=96&d=identicon&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/e6380ae11b737bf69270d8dde55fa901bc290cf7f30582dbd5c551ca790228da?s=96&d=identicon&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/e6380ae11b737bf69270d8dde55fa901bc290cf7f30582dbd5c551ca790228da?s=96&d=identicon&r=g\",\"caption\":\"Shokoladny\"},\"logo\":{\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/e6380ae11b737bf69270d8dde55fa901bc290cf7f30582dbd5c551ca790228da?s=96&d=identicon&r=g\"},\"sameAs\":[\"http:\\\/\\\/sachasiebertcd9de8a318-wbyai.wordpress.com\",\"https:\\\/\\\/x.com\\\/ShokoladnyGD\"],\"url\":\"https:\\\/\\\/shokoladny.io\\\/en\\\/author\\\/sachasiebertcd9de8a318\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Game Maker\u2019s Toolkit: Les jeux vus autrement - Shokoladny \u2014 Chroniques d&#039;un Game Designer en herbe","description":"D\u00e9couvrez Game Maker's Toolkit, la cha\u00eene YouTube de Mark Brown qui d\u00e9crypte les m\u00e9caniques de game design. Une ressource incontournable pour comprendre pourquoi certains jeux nous happent.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/shokoladny.io\/en\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/","og_locale":"en_US","og_type":"article","og_title":"Game Maker\u2019s Toolkit: Les jeux vus autrement - Shokoladny \u2014 Chroniques d&#039;un Game Designer en herbe","og_description":"D\u00e9couvrez Game Maker's Toolkit, la cha\u00eene YouTube de Mark Brown qui d\u00e9crypte les m\u00e9caniques de game design. Une ressource incontournable pour comprendre pourquoi certains jeux nous happent.","og_url":"https:\/\/shokoladny.io\/en\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/","og_site_name":"Shokoladny \u2014 Chroniques d&#039;un Game Designer en herbe","article_published_time":"2026-03-02T00:36:11+00:00","article_modified_time":"2026-03-28T10:02:12+00:00","og_image":[{"width":1920,"height":1080,"url":"https:\/\/shokoladny.io\/wp-content\/uploads\/2026\/03\/1-2.png","type":"image\/png"}],"author":"Shokoladny","twitter_card":"summary_large_image","twitter_creator":"@ShokoladnyGD","twitter_site":"@ShokoladnyGD","twitter_misc":{"Written by":"Shokoladny","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/#article","isPartOf":{"@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/"},"author":{"name":"Shokoladny","@id":"https:\/\/shokoladny.io\/#\/schema\/person\/a7ad5a5a6517c5d0cb4f70a2dcf98392"},"headline":"Game Maker\u2019s Toolkit: Les jeux vus autrement","datePublished":"2026-03-02T00:36:11+00:00","dateModified":"2026-03-28T10:02:12+00:00","mainEntityOfPage":{"@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/"},"wordCount":615,"commentCount":0,"publisher":{"@id":"https:\/\/shokoladny.io\/#\/schema\/person\/a7ad5a5a6517c5d0cb4f70a2dcf98392"},"image":{"@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/#primaryimage"},"thumbnailUrl":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/1-2.png?fit=1920%2C1080&ssl=1","keywords":["Game Design","YouTube"],"articleSection":["Ressources"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/","url":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/","name":"Game Maker\u2019s Toolkit: Les jeux vus autrement - Shokoladny \u2014 Chroniques d&#039;un Game Designer en herbe","isPartOf":{"@id":"https:\/\/shokoladny.io\/#website"},"primaryImageOfPage":{"@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/#primaryimage"},"image":{"@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/#primaryimage"},"thumbnailUrl":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/1-2.png?fit=1920%2C1080&ssl=1","datePublished":"2026-03-02T00:36:11+00:00","dateModified":"2026-03-28T10:02:12+00:00","description":"D\u00e9couvrez Game Maker's Toolkit, la cha\u00eene YouTube de Mark Brown qui d\u00e9crypte les m\u00e9caniques de game design. Une ressource incontournable pour comprendre pourquoi certains jeux nous happent.","breadcrumb":{"@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/#primaryimage","url":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/1-2.png?fit=1920%2C1080&ssl=1","contentUrl":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/1-2.png?fit=1920%2C1080&ssl=1","width":1920,"height":1080},{"@type":"BreadcrumbList","@id":"https:\/\/shokoladny.io\/2026\/03\/02\/game-makers-toolkit-les-jeux-vus-autrement\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Accueil","item":"https:\/\/shokoladny.io\/"},{"@type":"ListItem","position":2,"name":"Game Maker\u2019s Toolkit: Les jeux vus autrement"}]},{"@type":"WebSite","@id":"https:\/\/shokoladny.io\/#website","url":"https:\/\/shokoladny.io\/","name":"Shokoladny \u2014 Chroniques d'un Game Designer en herbe","description":"Goodbye, V, and never stop fighting.","publisher":{"@id":"https:\/\/shokoladny.io\/#\/schema\/person\/a7ad5a5a6517c5d0cb4f70a2dcf98392"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/shokoladny.io\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":["Person","Organization"],"@id":"https:\/\/shokoladny.io\/#\/schema\/person\/a7ad5a5a6517c5d0cb4f70a2dcf98392","name":"Shokoladny","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/e6380ae11b737bf69270d8dde55fa901bc290cf7f30582dbd5c551ca790228da?s=96&d=identicon&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/e6380ae11b737bf69270d8dde55fa901bc290cf7f30582dbd5c551ca790228da?s=96&d=identicon&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/e6380ae11b737bf69270d8dde55fa901bc290cf7f30582dbd5c551ca790228da?s=96&d=identicon&r=g","caption":"Shokoladny"},"logo":{"@id":"https:\/\/secure.gravatar.com\/avatar\/e6380ae11b737bf69270d8dde55fa901bc290cf7f30582dbd5c551ca790228da?s=96&d=identicon&r=g"},"sameAs":["http:\/\/sachasiebertcd9de8a318-wbyai.wordpress.com","https:\/\/x.com\/ShokoladnyGD"],"url":"https:\/\/shokoladny.io\/en\/author\/sachasiebertcd9de8a318\/"}]}},"jetpack_publicize_connections":[],"jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/ph7FYC-1h","jetpack-related-posts":[{"id":398,"url":"https:\/\/shokoladny.io\/en\/2026\/03\/06\/metiers-du-game-design\/","url_meta":{"origin":79,"position":0},"title":"Game Designer: One Title, Fifteen Jobs \u2014 Who Does What in Video Game Development?","author":"Shokoladny","date":"6 March 2026","format":false,"excerpt":"Derri\u00e8re le terme \u00ab Game Designer \u00bb se cache un \u00e9cosyst\u00e8me de 15 sp\u00e9cialisations compl\u00e9mentaires. Du Level Designer qui sculpte les espaces au Quest Designer qui orchestre les missions, chaque m\u00e9tier joue un r\u00f4le pr\u00e9cis dans la cr\u00e9ation d'un jeu. D\u00e9couvrez qui fait quoi, avec quels outils, et comment ces\u2026","rel":"","context":"In &quot;Hors Champ&quot;","block_context":{"text":"Hors Champ","link":"https:\/\/shokoladny.io\/en\/category\/hors-champ\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement3.png?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement3.png?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement3.png?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement3.png?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement3.png?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":327,"url":"https:\/\/shokoladny.io\/en\/2026\/03\/03\/game-design-basics-les-boucles-de-retroation\/","url_meta":{"origin":79,"position":1},"title":"Game Design Basics: Feedback Loops","author":"Shokoladny","date":"3 March 2026","format":false,"excerpt":"Qu'est-ce qu'une boucle de r\u00e9troaction? En Game Design, une boucle de r\u00e9troaction est un m\u00e9canisme o\u00f9 le r\u00e9sultat d'une action influence directement les actions suivantes. Autrement dit : ce que le joueur fait (ou subit) modifie les conditions dans lesquelles il continue \u00e0 jouer. Plus techniquement, l'output d'une action est\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/shokoladny.io\/en\/category\/game-design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/game-makers-toolkit-les-jeux-vus-autrement2-1.png?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/game-makers-toolkit-les-jeux-vus-autrement2-1.png?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/game-makers-toolkit-les-jeux-vus-autrement2-1.png?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/game-makers-toolkit-les-jeux-vus-autrement2-1.png?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/game-makers-toolkit-les-jeux-vus-autrement2-1.png?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":759,"url":"https:\/\/shokoladny.io\/en\/2026\/03\/30\/realisme-game-design-kingdom-come-deliverance\/","url_meta":{"origin":79,"position":2},"title":"Realism in Service of the Game: The Case of Kingdom Come Deliverance","author":"Shokoladny","date":"30 March 2026","format":false,"excerpt":"Kingdom Come Deliverance est l'un des rares jeux \u00e0 utiliser le r\u00e9alisme comme v\u00e9ritable outil de game design. Monde reconstitu\u00e9, personnages historiques r\u00e9els, vie quotidienne simul\u00e9e, combat non assist\u00e9 : chaque choix sert la m\u00eame intention. D\u00e9cryptage d'une approche qui divise autant qu'elle fascine.","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/shokoladny.io\/en\/category\/game-design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/KCD-Realism-Cover-1.png?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/KCD-Realism-Cover-1.png?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/KCD-Realism-Cover-1.png?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/KCD-Realism-Cover-1.png?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/KCD-Realism-Cover-1.png?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":1325,"url":"https:\/\/shokoladny.io\/en\/2026\/06\/30\/cross-hotbar-ff14-manette\/","url_meta":{"origin":79,"position":3},"title":"From Keyboard to Controller: How FF14 Solved the Hotbar Problem","author":"Shokoladny","date":"30 June 2026","format":false,"excerpt":"Transposer un MMORPG du clavier vers la manette pose un probl\u00e8me simple : il n'y a pas assez de boutons. Cet article analyse comment Square Enix a r\u00e9solu ce dilemme sur Final Fantasy XIV avec le Cross Hotbar, et ce que cette solution r\u00e9v\u00e8le sur le Game Design d'accessibilit\u00e9.","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/shokoladny.io\/en\/category\/game-design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/06\/FFXIV-Hotbar.png?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/06\/FFXIV-Hotbar.png?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/06\/FFXIV-Hotbar.png?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/06\/FFXIV-Hotbar.png?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/06\/FFXIV-Hotbar.png?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":140,"url":"https:\/\/shokoladny.io\/en\/2026\/03\/02\/game-design-basics-les-boucles-de-jeu\/","url_meta":{"origin":79,"position":4},"title":"Game Design Basics: Gameplay Loops","author":"Shokoladny","date":"2 March 2026","format":false,"excerpt":"Pourquoi certains jeux nous captivent pendant des mois quand d'autres nous lassent en quelques minutes ? La r\u00e9ponse se cache dans un principe fondamental du game design : les boucles de gameplay. D\u00e9cryptage avec un cas pratique sur Pharaoh.","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/shokoladny.io\/en\/category\/game-design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/2-2.png?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/2-2.png?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/2-2.png?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/2-2.png?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/2-2.png?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":733,"url":"https:\/\/shokoladny.io\/en\/2026\/03\/27\/game-design-basics-mecaniques-de-jeu\/","url_meta":{"origin":79,"position":5},"title":"Game Design Basics: Game Mechanics","author":"Shokoladny","date":"27 March 2026","format":false,"excerpt":"Une m\u00e9canique de jeu est une r\u00e8gle d'interaction entre le joueur et le syst\u00e8me. Du saut de Mario au Portal Gun, cet article d\u00e9finit le concept, distingue m\u00e9canique, syst\u00e8me et dynamique, et propose une classification en 15 familles pour cartographier le vocabulaire du Game Designer.","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/shokoladny.io\/en\/category\/game-design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement1.png?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement1.png?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement1.png?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement1.png?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/Game-Makers-Toolkit-Les-jeux-vus-autrement1.png?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]}],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/shokoladny.io\/wp-content\/uploads\/2026\/03\/1-2.png?fit=1920%2C1080&ssl=1","_links":{"self":[{"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/posts\/79","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/users\/277967621"}],"replies":[{"embeddable":true,"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/comments?post=79"}],"version-history":[{"count":26,"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/posts\/79\/revisions"}],"predecessor-version":[{"id":749,"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/posts\/79\/revisions\/749"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/media\/325"}],"wp:attachment":[{"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/media?parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/categories?post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/shokoladny.io\/en\/wp-json\/wp\/v2\/tags?post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}