Shokoladny — Chronicles of a Game Designer in the Making

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  • 16 July 2026

    The Recap' – First Half of 2026

  • 30 June 2026

    From Keyboard to Controller: How FF14 Solved the Hotbar Problem

  • 26 June 2026

    The Nemesis System

  • 13 June 2026

    Game Design Basics: Tutorials

  • 28 May 2026

    Game Mechanics: Combat

  • 11 May 2026

    Medieval Dynasty: The City-Builder I Completely Missed

  • 28 April 2026

    Quest Design #1.1 : C’est la V

  • 22 April 2026

    Gameplay Loops illustrated: Dofus Retro's Gladiatrool

  • 18 April 2026

    Game Engines: The Invisible Theatre Behind Gameplay

  • 12 April 2026

    Game Mechanics: Movement and Locomotion

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